A lantern-lit blocky island with a stone tower rising out of a dark ocean under a purple Ender sky
In development — not open yet

ENDERMERE

A Minecraft MMORPG where your island stands in open water, not the void — and everything that wants to kill you scales to meet you.

Platform Paper 26.3 Runtime Java 25 Difficulty Hard Monetisation No pay-to-win

Founded by Kaziaki · Successor to Gringor Online (2022–2025)

Below the surface

Mereholds, set to sea

Endermere takes the island formula apart and rebuilds it on the water — same borders, same expansion, same progression, but the drop beneath you is the deep.

Endermere is the successor to Gringor Online, the Minecraft 1.21.4 sandbox MMORPG that ran from 2022 to 2025. It keeps the formula that worked — island building, guilds, Abyssal mobs, hard difficulty — under a new name, rebuilt from the ground up.

The defining change is the world itself. Endermere's islands are Mereholds — our own system that works almost exactly like SkyBlock: a bounded plot that you grow, expand, and progress through. But instead of floating over nothing, your island sits in water. Fall off the edge and you don't lose everything to the void — you go swimming, and the sea is part of the world rather than the end of it.

The other change is under the hood. Rather than bolting together other people's plugins, the team is rebuilding what EliteMobs, SlimeFun, and Essentials do as one integrated in-house system — designed for Endermere's islands, scaling, and economy from the start, not adapted to them after the fact.

Lineage

Gringor Online ran 2022–2025 on Minecraft 1.21.4. Endermere is its same-formula successor — new name, new codebase, everything rebuilt in-house.

Inside the Blackwater Guild hall: a quest board covered in maps, purple and gold banners, and arched windows looking out over the night sea
The Blackwater Guild hall — quest board, banners, and the sea outside every window.

Built to be earned

Hard difficulty, no shortcuts for sale. Everything below is part of the design Endermere is being built to — nothing more, nothing promised beyond it.

Islands on water, not void

The classic Merehold structure — island borders, expansion, and progression — transplanted into a water world. Your island is a place in an ocean, not a platform over nothing, and the shoreline is where your world begins.

Abyssals that scale with you Hybrid scaling

Abyssal mobs don't have a fixed strength. An Abyssal's level is built from your Combat Level plus a bonus from your gear — so better equipment means tougher Abyssals, and tougher Abyssals pay out Abyssal Coins. Out-gearing the world doesn't switch the challenge off; it raises the stakes and the reward together.

Try the formula yourself in the scaling lab below.

The Blackwater Guild

The Blackwater Guild is the server's engine for group content: dungeons, lairs, and sanctums to delve, and a PvE Arena to test a build against escalating opposition. It's where an island-bound progression opens out into expeditions — and its hub is one command away: /bg.

One system, built in-house No plugin stack

Abyssal mobs, island tech, and the everyday server essentials are being rebuilt as a single integrated system by the Endermere team — not a dependency list of third-party plugins. One codebase means the scaling, the islands, and the Blackwater Guild content are designed to fit each other.

Hard, and fair

Endermere runs on Hard difficulty, and it is not pay-to-win. Power comes from Combat Levels, gear, and what you take from Abyssals — never from a store. The scaling system exists precisely so that progression stays a fight worth having at every level.

The Abyssal Zombie — a blocky green zombie with its own dark-eyed vanilla face, streaked with violet Abyss infection, a glowing violet core in its chest, and darkened limbs, rendered from Endermere's own model, with gold Abyssal Coins scattered at its feet
An Abyssal, waiting in the flooded ruins. Kill it, and it pays in Abyssal Coins.

The Scaling Lab

Every Abyssal's level is resolved by one rule. Move the sliders and watch what you'd be up against.

Abyssal level = combat level + gear bonus
gear bonus = min( 10, max( 0, gear level − combat level ) )
Abyssal level30

Gear below your Combat Level adds nothing — and the bonus never exceeds +10, so levels always matter. Abyssals fought this way drop Abyssal Coins.

How the loop turns

Island, combat, the Blackwater Guild — each feeds the next, and the scaling keeps the whole circuit dangerous no matter how strong you get.

Step 1

Raise your island

Start with a bounded island in open water. Build it out, expand its borders, progress it from a foothold into a base.

Step 2

Build your Combat Level

Fighting raises your Combat Level — the base number every Abyssal you meet is scaled from.

Step 3

Gear past your level

Gear stronger than your Combat Level pushes Abyssals higher still, up to the +10 cap. Better kit, bigger game.

Step 4

Hunt Abyssals

Take on the scaled Abyssals your level and gear summon. Every one you bring down pays out Abyssal Coins.

Step 5

Answer the Blackwater Guild

Open the Guild hub with /bg, then delve dungeons, lairs, and sanctums, or step into the PvE Arena — and come home stronger to turn the loop again.

…and back to the island, where the next expansion is waiting.

Where the build actually stands

No countdown, no teaser date. This is the honest state of Endermere, updated as the work lands.

  • Combat core Done

    The fighting foundation is built: Abyssal mobs with hybrid scaling — Combat Level plus gear bonus, capped at +10 — and Abyssal Coin drops.

  • Merehold core Up next

    Mereholds — Endermere's water-world island system of borders, expansion, and progression — are the next core piece to be built on top of the combat foundation.

  • Public opening Not scheduled

    There is no launch date, and there won't be one announced until the server is genuinely ready to open.

Endermere is not open yet

There is no public server IP and no launch date — so there's deliberately no “join now” button on this page. When the gates open, the address will be published here.

Until then, this page is the source of truth for what Endermere is and how far along it is.

PlatformPaper 26.3
RuntimeJava 25
DifficultyHard
SystemsIn-house, single codebase
PredecessorGringor Online (2022–2025)

Server

NOT OPEN YET

The server isn't open to players yet. Follow along here for launch news.

Address 104.194.8.242:25724

Development Status

Current milestone: Combat core is live. Island core (Mereholds) is next. The server is not open to players yet.

Server software: Paper 26.3 (build #244)

Java: 25

Compatibility plugins: ViaVersion 5.12.3-SNAPSHOT and ViaBackwards 5.12.3-SNAPSHOT

Updated November 7, 2026